Trap
NormalBack to the Front
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5740
Target 1 monster in your GY; Special Summon it in Defense Position.
Back to the Front — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 37 · Meta: provisional
- Primary role: Recovery/Recursion
Why it scores here
Back to the Front is a trap that Special Summons one monster from your Graveyard in Defense Position, with no cost and no level or type restriction. That gives a flexible card-for-card revival, but the body returns in Defense and the card needs a set turn before it can act, so it scores as a modest recursion piece. The 400-deck sample reports the card in every deck with no combo records, which conflicts with a niche card and is not used to raise the score. High deck counts were not treated as evidence of power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Needs a set trap and a monster already in your Graveyard, with no searcher or starter route in the evidence (inferred from text; combo data shows 0 appearances). |
| Combo & Conversion | 45 | Converts a Graveyard monster into one Defense-Position body and nothing more, with no recorded board examples (inferred from text). |
| Resource Economy | 55 | Trades one trap card for one revived monster, so it is roughly even card-for-card with no refuel or searches (verified from text). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption effect (verified from text). |
| Material Utility | 30 | Its revived body can be material, but the card provides no material value itself (inferred from text). |
| Resilience & Flexibility | 40 | Trap activation can be disrupted when it is set and the Defense Position body is fragile, with no multi-zone or multi-turn value in the evidence (inferred from text). |
| Deck-Building Efficiency | 80 | One trap slot with no garnet, lock, or self-restriction, and copies can be run freely (verified from text and copy distribution). |
Calculation
Weight profile: Primary role Recovery/Recursion; no secondary role. Intrinsic ≈ 52, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Flexible revival with no cost, level, or type restriction, so it can target any Graveyard monster (verified from text)
- Single trap slot that is easy to fit into a deck (verified from text)
Weaknesses
- Revives in Defense Position only, so the body cannot attack on its own turn (verified from text)
- Slow: it must be set first and needs a Graveyard monster to target (verified from text)
- No combo evidence, so no observed board conversion (observed: 0 appearances)
Counters / choke points
- Generic negation of the trap activation (inferred; no card-specific counters in evidence)
Best use
Recovery/Recursion: one-card revival of a Graveyard monster in Defense Position. Suggested copies: 1.
Evidence & gaps
- Verified: Text: Target 1 monster in your Graveyard; Special Summon it in Defense Position (card text); Copy distribution 254/94/52 across 400 decks (observed)
- Observed: combo data: 0 appearances, no examples (observed); Deck sample reports the card in 400/400 decks, which is anomalous for a niche card and treated as a data-matching concern (observed)
- Inferred: Set-then-activate timing limits its speed (inferred from trap type); Defense Position body is fragile in practice (inferred from text)
- Data gaps: no combos supplied; combo conversion is text-only inference deck sample shows 400/400 decks running the card with a generic partner list, which needs verification of the CardId match before the deck signal is trusted no banlist token; assumed 3 copies (unlimited) guide snippets do not describe this card's role; the three guides only list it as a section co-card no legal copies data per format






